> For the complete documentation index, see [llms.txt](https://safaricrush.gitbook.io/safaricrush-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://safaricrush.gitbook.io/safaricrush-whitepaper/economic-structure.md).

# Economic Structure

<figure><img src="/files/8luJ6WMwLsdmHRzG3TBO" alt=""><figcaption></figcaption></figure>

The economic flow of the safaricrush universe is designed to be simple yet robust, just like our game.

Players can all play the game and earn profits, but to earn a lot of profit (for example, in tournaments or rankings), they need to watch ads and buy tokens from $SFRC holders to purchase NFTs. The profits generated here are designed to be redistributed to $SFRC holders, allowing the safaricrush universe to maintain a stable cyclical structure.

The representative revenue streams of the Safaricrush Universe are as follows

* Advertising Revenue
* Revenue from selling paid items
* Revenue from selling NFTs
* Revenue from selling Characters Gacha
* NFTs transaction fee for Marketplace (3%)
* Tournament entry fee (3%)

As the ecosystem of Safaricrush grows, more partnerships are expected to be established, and the revenue model of Safaricrush universe will expand accordingly

**SafariCrush team purchases $SFRC at market price with the revenue generated from the SafariCrush game. The purchased $SFRC is then reinvested into the staking pool and ecosystem pool.**
